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Old Jun 24, 2005, 12:11 PM // 12:11   #1
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Default PvP build trends and the "in" build

I'm sure all you HoH players would have realised by now there is a random growing trend of builds and they all have their glory moments. For example a few weeks ago there was a biiig deal with spiking teams (Elementalists), which build themselves on high damage and quick kills.

But now theres a very frustrating build which consists of all rangers and LOTS! and i mean LOTS! of spirits. Sprit of frozen soil, Conflagation, Natures renewl, Favourable winds you name it! but its very frustrating because the spirits not only mess around with your skills and attribute they also block your vision.

So I just want a little servey, what do you do to counter this ranger build and has it been successful?
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Old Jun 24, 2005, 12:19 PM // 12:19   #2
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LOL this thread is exactly opposite the one currently labeled "upcoming trend".

If you want to kill the spirits... attack them lol. Edge of Extiction can deal extra damage to a few extra spirits every time you kill one, but its not a great solution. The Bone Minion Strategy may work... most spirit spammers dont brng edge themselves.
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Old Jun 24, 2005, 08:23 PM // 20:23   #3
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There is no magic solution. Sorry, you have to use your head and adapt to the battlefield. Maybe even learn what all those funny ranger skills do in the first place Or search the forums because I'm tired of explaining how to beat ritual builds.
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Old Jun 25, 2005, 03:36 AM // 03:36   #4
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Well I have had an effective strategy with hit n retreat. First you attack the rangers and then slowly retreat to draw them closer, fight a bit then retreat. That way they won't be able to quickly establish their spirits and u can stay out of the spirit's range.
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Old Jun 25, 2005, 03:39 AM // 03:39   #5
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Quote:
Originally Posted by phantomhound
Well I have had an effective strategy with hit n retreat. First you attack the rangers and then slowly retreat to draw them closer, fight a bit then retreat. That way they won't be able to quickly establish their spirits and u can stay out of the spirit's range.
It'll work on dumb teams. Good teams will not leave their spirit range, instead creeping the spirits towards you until you're cornered.
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Old Jun 25, 2005, 05:02 AM // 05:02   #6
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Oh, I didn't think the Americans had picked up on Korean Spirit spam yet. I try to tell people how it works, they get a bunch of rangers and all they take is that dumb thing that makes your arrows shoot faster. I've never *seen* spirit spam fail yet, it just massacres most American and European team builds. The most I've seen is becuase of the Warriors and Necroes that want to play hero and think "LOL RANGERZ".

Yah, it's a really good tactic if you are playing against less organized groups. I don't have much experience in the matter, I've just seen it and have a fair idea of how it works.

It seems to basically be set around setting up things like Frozen Soil, some spirit that acts like a Stun Totem in warcraft (I haven't played much as a ranger) which does a kind of snaring thing that blows up incoming enemies, casting diesse to confuse the monks. I don't really see how they charge with it, though, it's hard to keep focused on tactics when you are the primary healer.

But that's what I've noticed.
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Old Jun 25, 2005, 08:58 AM // 08:58   #7
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Quote:
Originally Posted by Sagius Truthbarron
I've never *seen* spirit spam fail yet, it just massacres most American and European team builds.
Um, from your deep explanation, it doesnt sound like you have *ever* 'seen' spirit spam. So, I give you credit where credit is due...I believe you when you say you have 'never seen spirit spam fail..."
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Old Jun 25, 2005, 11:10 AM // 11:10   #8
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Quote:
Originally Posted by Aaaaagh
Um, from your deep explanation, it doesnt sound like you have *ever* 'seen' spirit spam. So, I give you credit where credit is due...I believe you when you say you have 'never seen spirit spam fail..."
You have to live against it to see it fail, don't you? o.x

Stop being an idiot becuase of the Pentagram topic.
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Old Jun 25, 2005, 12:20 PM // 12:20   #9
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Just to clarify, the tombs air spike build was a flavour two weeks ago, but it's pinnacle was hit over a month ago when Balthazaars Aura was considered the way to play because of stacking. Slaughtering a team that uses a bug advantage easily made it reputable.
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Old Jun 25, 2005, 02:26 PM // 14:26   #10
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Quote:
Originally Posted by Sagius Truthbarron
Oh, I didn't think the Americans had picked up on Korean Spirit spam yet. I try to tell people how it works, they get a bunch of rangers and all they take is that dumb thing that makes your arrows shoot faster. I've never *seen* spirit spam fail yet, it just massacres most American and European team builds. The most I've seen is becuase of the Warriors and Necroes that want to play hero and think "LOL RANGERZ".

Yah, it's a really good tactic if you are playing against less organized groups. I don't have much experience in the matter, I've just seen it and have a fair idea of how it works.

It seems to basically be set around setting up things like Frozen Soil, some spirit that acts like a Stun Totem in warcraft (I haven't played much as a ranger) which does a kind of snaring thing that blows up incoming enemies, casting diesse to confuse the monks. I don't really see how they charge with it, though, it's hard to keep focused on tactics when you are the primary healer.

But that's what I've noticed.
I think there's a bit of confusion on this one... there's a popular Korean build with a few spirits such as Favorable Winds, Winnowing, Nature's Renewal and maybe Frozen Soil with all rangers. I'm guessing it's fairly successful since I see it a lot in tombs. There's also the build our guild came up with early on, the one with a few more spirits that's focused on warrior damage. Our guild is a mix of American and European and the build we use beats the ranger build just about as easily as it beats air spiker teams.

So anyway, just don't call it Korean spirit spam.
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Old Jun 26, 2005, 02:23 AM // 02:23   #11
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As a Ranger, I've seen LOTS of them fail. People who have no idea what they're doing just drop spirits and think they can win by just traps and plinking away with basic bow attacks. Great idea, because the 1 idiot who gets killed by your wall of traps (thus disarming them all) is obviously the most dangerous one.
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Old Jun 26, 2005, 02:53 AM // 02:53   #12
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Quote:
Originally Posted by Sagius Truthbarron
Oh, I didn't think the Americans had picked up on Korean Spirit spam yet. I try to tell people how it works, they get a bunch of rangers and all they take is that dumb thing that makes your arrows shoot faster. I've never *seen* spirit spam fail yet, it just massacres most American and European team builds. The most I've seen is becuase of the Warriors and Necroes that want to play hero and think "LOL RANGERZ".

Yah, it's a really good tactic if you are playing against less organized groups. I don't have much experience in the matter, I've just seen it and have a fair idea of how it works.

It seems to basically be set around setting up things like Frozen Soil, some spirit that acts like a Stun Totem in warcraft (I haven't played much as a ranger) which does a kind of snaring thing that blows up incoming enemies, casting diesse to confuse the monks. I don't really see how they charge with it, though, it's hard to keep focused on tactics when you are the primary healer.

But that's what I've noticed.
Its kinda obvious from your description that you've never seen or experienced spirit spam. Your description is almost laughable. There is no "stun totem" spirit, nor is there a spirit which, what was that, "blow up enemies". And there definitely isn't a spirit which casts "diesse" (whatever that is).
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Old Jun 26, 2005, 03:23 AM // 03:23   #13
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the spirit spam strategy only beats you 90% of the time on timed maps in tombs. it just takes too long to fight them off, becuase of fertile season. with quickening zephlyn out, it's easier to spam fertile season, it takes quite some time killing the QZ's with FS out.

in any other map, it's easy to stop, just keep your dmg dealers healed, get enemies to 1/4 of their life and kill the fertiles.

spirit spam in GvG, we hadnt had a chance to fight it yet.
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Old Jun 26, 2005, 05:54 AM // 05:54   #14
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Spirit spam isn't very good for GvG, so far. It reams amateur teams, but experienced ones that know how to play the entire map will just outmaneuver ya.
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Old Jun 26, 2005, 06:00 AM // 06:00   #15
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Quote:
Originally Posted by unclepodger
Its kinda obvious from your description that you've never seen or experienced spirit spam. Your description is almost laughable. There is no "stun totem" spirit, nor is there a spirit which, what was that, "blow up enemies". And there definitely isn't a spirit which casts "diesse" (whatever that is).
There is a spirit that attacks incoming enemies. I don't what it's called, I'm not a ranger, infact, I ALWAYS play a monk in the HoH so it's pretty hard to check out enemy tactics in the distance and keep your party alive at the same time.

I know there is no "STUN TOTEM" I was refering to an inanimate object in the game Warcraft III that shoots balls of energy at the opposing team while they are in range.
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Old Jun 26, 2005, 06:08 AM // 06:08   #16
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Quote:
Originally Posted by Sagius Truthbarron
There is a spirit that attacks incoming enemies. I don't what it's called, I'm not a ranger, infact, I ALWAYS play a monk in the HoH so it's pretty hard to check out enemy tactics in the distance and keep your party alive at the same time.

I know there is no "STUN TOTEM" I was refering to an inanimate object in the game Warcraft III that shoots balls of energy at the opposing team while they are in range.
I think you're talking about an obelisk. There is no spirit that attacks incoming enemies.
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Old Jun 26, 2005, 06:26 AM // 06:26   #17
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Ideally, I'd say a good necro could counter spirit spam. I've never tried it, but wouldn't mark of pain + high level curses rape spirits? Just cast it in the middle, call the target, and have all of your casters attack it with their rods while they focus spells and wars/rangers focus on the enemies if they can. A good curses build is also pretty versitale outside of just spirit spam. Maybe Dark Aura could work too...
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Old Jun 26, 2005, 06:30 AM // 06:30   #18
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Quote:
Originally Posted by kuramaroze
Ideally, I'd say a good necro could counter spirit spam. I've never tried it, but wouldn't mark of pain + high level curses rape spirits? Just cast it in the middle, call the target, and have all of your casters attack it with their rods while they focus spells and wars/rangers focus on the enemies if they can. A good curses build is also pretty versitale outside of just spirit spam. Maybe Dark Aura could work too...
That'll work great if the spirit layers are dumb and bunch up the spirits. Are you building to counter dumb spirit teams or smart ones?
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Old Jun 26, 2005, 06:42 AM // 06:42   #19
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cant hex spirits.
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Old Jun 26, 2005, 07:25 AM // 07:25   #20
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Quote:
Originally Posted by Tellani Artini
I think you're talking about an obelisk. There is no spirit that attacks incoming enemies.
You're probably right. The guy who was talking about it blundered into the Korean team, got hit a bunch of times and then came back with about 25% health, saying that the spirits were attacking him. Or perhaps I wasn't listening too well.
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